Official third-party apps before June using SDK and file-sharing

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When Scott Forstall and Steve Jobs announced that the SDK was here and AIM, EA games, SEGA, and more had already built apps for the device and that we get everything through the App Store, you were going crazy with excitement. But when Steve Jobs announced that the third-party apps we’ve been waiting for wouldn’t actually be in our hands until June, your excitement turned to extreme depression. But fear not, there is a solution. The solution will cost you, though.

Here are the facts. The SDK is free to everyone, so everyone can build apps. You can even test your application through the iPhone Simulator software included with the SDK, but to actually test it on an iPhone, you need to pay $99 and then you can sync the application and test it on your iPhone. So, in theory, one person could build an application, then send the coding for the app to another person, and they could run the program on their phone. Basically what that’s saying is you have an App Store, but not directly from your phone or directly form iTunes, but people can share programs, or even sell them, and then put them on their phone using Apple’s SDK and the $99 addition so you can sync the apps to your phone. It’s actually quite simple. Here’s the step-by-step. The developer builds an application using the SDK. The developer sells or lets the customer download the file of the application. The customer downloads the SDK and pays $99 to get the ability to run applications the iPhone. The customer then opens the developer’s file and tells the SDK to send it to the iPhone. Then the customer’s iPhone has the developer’s application – a.k.a. the more complicated App Store.

This is nothing more than just a theory of mine, but if you think about it, it could be a great way to get customers apps before Apple officially releases the App Store. The two down sides, you’re giving people your code, and it costs $99. 

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No Responses to “Official third-party apps before June using SDK and file-sharing”

  1. Huh?

    Why not these ways:

    1) Jailbreak the beast (which, from what I understand, is easy to do nowadays)

    2) Have the dev email the app to people and pick it up via iPhone/Touch email app (you see here that I don’t have either, so this common-sense method might not actually work)

    I’d go for #1. In fact, with compelling enough apps that Apple won’t approve for iTunes Store distribution, many people might go that route too.

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